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WEBRTC FÜR UNITY3D VIDEO- UND AUDIOKONFERENZ AUF UNITY3D MIT WEBRTC UND LIVESWITCH

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Video & Audio Conference for Unity3D using WebRTC by LiveSwitch / IceLink for every platform FrozenMountain supports. Including multi-party conferencing (SFU & MCU). [Update] Currently, we are reimplementing all of this with additional features, forming an SDK ready to use with existing LiveSwitch or IceLink implementations. If you want to join our upcoming private beta, send an email to ls4unity-beta@auerflorian.com including your usecase. About The Project To support video & audio conferencing… Weiterlesen »WEBRTC For UNITY3D
Video & Audio Conference On Unity3D Using WebRTC And LiveSwitch

SCHICHTALARM ALARM ANWENDUNG FÜR SCHICHTARBEITERSCHICHTALARM

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As a shift worker, you deal with harder circumstances getting up easy and in time. This application is tailored exactly for these problems. If you work in a shift model with changing shifts, the most important thing is to wake up every day on the right time. The user can put in his own shift rhythm (e.g. can change every 3 instead of 7 days) and he is getting awake… Weiterlesen »Shift Alarm Alarm
Application for Shift WorkersShift Alarm

PICK BY HOLOVISION STUDIE FÜR LAGERLOGISTIK MIT MICROSOFT HOLOLENS

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Fast and precise order picking is one of the most important tasks in warehouse logistics. To increase the performance here, the employees are supported by a variety of assistance systems. A cutting edge picking optimization method is pick-by-vision with data glasses. We built a fully functional client application with SLAM, barcode scanning, 3D-Object positioning, gesture interaction and REST-Communication. We could determine the major pros and cons for the use of… Weiterlesen »Pick By HoloVision
Study For Warehouselogistics With Microsoft Hololens

AUGMENTED REAL ESTATE FRAMEWORK UND ARBEITSABLÄUFE FÜR ANDROID UND IOS

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ABSTRACT Developers of AR-Solutions are facing problems. There are many scopes, frameworks and platforms. This paper solves these problems for Android and iOS. The results help to start AR-projects and reduce costs. They contain the key features of the most significant SDKs, the best workflow for writing once, running anywhere and they identify sticking points.

MICROSOFT .NET 6 WAS IST NEU, WAS IST ANDERS UND WAS IST VERBESSERT

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Microsoft, the company, is a leader in the global Information Technology sector. Consequently, its software and its software development tools play an equally important role in this industry, including the software development ecosystem with its different developer tools and platforms, both open-source and proprietary. And one of the tools that Microsoft has developed and is committed to maintaining and upgrading is its cross-platform, open-source developer platform: .NET. The dotnet.microsoft.com website… Weiterlesen »Microsoft .NET 6
What’s New, What’s Different, and What’s Improved

XAMARIN ♥ UNITY 3D VEREINFACHUNG DER VERWENDUNG VON UNITY 3D IN EINER MOBILEN ANWENDUNG

The Xamarin/Unity 3D integration for Android and iOS, as developed by Florian Auer from Arau Consulting, provides a highly effective, simple, but practical method to leverage the power of both frameworks to build robust, user-friendly, cross-platform mobile applications with easy-to-use 3D rendering and physics. However, as described below, integrating Unity 3D and Xamarin is not native to either framework. As a result, utilizing both together for mobile game development was… Weiterlesen »XamarinUnity 3D
Simplifying the Use of Unity 3D in a Mobile App